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Version: 1.0.4

PvP

This document describes how to enable PvP on a dedicated server and the associated configuration parameters.
Please note that this is only a trial feature and is not covered by support.

Enable PvP by Modifying the Server Settings​

PvP can be enabled by setting the following three parameters to True in the server configuration file.

bIsPvP=True
bEnablePlayerToPlayerDamage=True
bEnableDefenseOtherGuildPlayer=True
note

The changes below take effect when PVP is active.

  • Players can harm each other.
  • Base Pals will engage hostile players that trespass into your base.
  • All damage received by airborne players and ride Pals is increased.
  • Damage dealt by players to summoned and base Pals is reduced.
  • Players can access chests owned by other guilds.
  • Melee damage dealt to structures built by other players is reduced.
  • Base Pals will engage enemies over a wider area.
  • The minimum distance between bases is increased. Your base must be constructed at a greater distance from nearby bases.
  • The distance at which player names and damage values appear is changed.
  • A notification is sent when your base comes under attack, and you won't be able to build or repair inside the base during the battle.
  • Some weapons have their range and damage tuned for PVP.
  • Disable Mission.

Block player stat allocation​

Players can no longer increase their HP or Attack stats.

bAllowEnhanceStat_Health=False
bAllowEnhanceStat_Attack=False

Individually disable technologies​

Technologies that significantly affect PVP balance can be restricted, including fast-movement Pal Gear, the Grappling Gun, and Guild Chests.
Technology ID is here.

DenyTechnologyList=("SkillUnlock_JetDragon", "SkillUnlock_IceHorse", "SkillUnlock_IceHorse_Dark", "SkillUnlock_SaintCentaur", "SkillUnlock_BlackCentaur", "SkillUnlock_DarkMechaDragon", "SkillUnlock_PoseidonOrca", "GrapplingGun", "GrapplingGun2", "GrapplingGun3", "GrapplingGun4", "GrapplingGun5", "GuildChest")

Specified Pal Gear and Grappling Guns are disabled.

Fast Travel Restrictions​

Fast Travel can be disabled or limited to travel between bases only.
This prevents players from using Fast Travel to avoid combat.

bEnableFastTravel=True
bEnableFastTravelOnlyBaseCamp=True

Fast Travel is limited to travel between bases only.

Prohibit escape combat via Logout​

When set to True, players lie down and sleep where they logged out.
Logging out will no longer let players escape combat.

bExistPlayerAfterLogout=True

Starting Location Selection​

When set to True, players can choose their starting location when beginning the game.

bIsStartLocationSelectByMap=True

Disable Gamepad Aim Assist​

When set to False, aim assist is disabled for players using controllers.

bEnableAimAssistPad=True

Death Penalty Settings​

You can configure death penalties and whether lost items can be picked up.
These settings let you control whether players can take other players' Pals or items.

DeathPenalty=All
bCanPickupOtherGuildDeathPenaltyDrop=True

Death causes all Pals and items to be dropped, making them available for others to loot.

Base Area Visualization​

When set to False, makes other players' base areas visible.

bInvisibleOtherGuildBaseCampAreaFX=False

Buildable Area Restrictions​

When set to True, prevents building in certain important locations.
This prevents building on player spawn points and other key spots.

bBuildAreaLimit=True

Guild Settings​

Allows you to limit the number of players per guild and how many bases a guild can own.
Because additional bases increase server strain, these settings help reduce the load.

GuildPlayerMaxNum=4
BaseCampMaxNumInGuild=2

Each guild is limited to 4 players and 2 bases.

Structure Count Limit​

Because additional structures increase server strain, this setting helps reduce the load.

MaxBuildingLimitNum=1000

Each player can build up to 1000 structures

Guild Rejoin Cooldown​

Allows you to set the cooldown before a player can rejoin a guild after leaving.

GuildRejoinCooldownMinutes=60.0

Players can rejoin a guild again after 60 minutes.

Respawn Settings​

You can configure the base respawn delay, penalty durations, and penalty scaling.

BlockRespawnTime=5.0
RespawnPenaltyDurationThreshold=1800.0
RespawnPenaltyTimeScale=2.0

Respawn time starts at 5 seconds, and each death doubles it.
If 1800 seconds pass without dying, the respawn time returns to 5 seconds.

PvP Rewards Settings​

These settings allow you to create custom rules such as "whoever gathers the most PvP items in a given timeframe wins."

The following options can be modified:

  • Whether killing a player in PvP causes PvP items to drop
  • The ID of the item that drops when a player is killed (The default drop is a special item called "Champion's Emblem.")
  • The quantity of the item dropped
bAdditionalDropItemWhenPlayerKillingInPvPMode=True
AdditionalDropItemWhenPlayerKillingInPvPMode=PlayerDropItem("Champion's Emblem")
AdditionalDropItemNumWhenPlayerKillingInPvPMode=1.0

A single "Champion's Emblem" will drop upon killing another player.

bDisplayPvPItemNumOnWorldMap_BaseCamp=True
bDisplayPvPItemNumOnWorldMap_Player=True

With the settings above, the number of "Champion's Emblems" in every base and held by each player will appear on the map.